FS2020: Sim Update VI (SU6)

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Sim Update VI (Patch 1.20.6.0), also referred to as SU6 within the community, was a simulator update for Microsoft Flight Simulator (2020) released on the 19th of October, 2021. It was play tested by a limited number of users who opted in on the 1st of October, 2021. The test version was Patch 1.20.5.0 and was made available to testers on the 5th of October, 2021.

A Note From the Development Team

To celebrate the launch of Windows 11, Microsoft Flight Simulator is lighting up some of the world's most famous points of interest in Windows 11 colors from October 19th to November 18th![1] There is also a free livery for the EXTRA 330LT.

Points of interest with Windows 11 colors:

Stability

  • Several crashes have been fixed across the title
  • More optimization work has been performed including performance issue with Real-time Air Traffic after a long period of time
  • Improvements of the installation logic for outdated / missing packages

Navigation

  • New AIRAC cycle 2110 is now available
  • Improvements on offset localizer/LDA approaches for the Navdata
  • Updated the in-sim magnetic variation model
  • Fixed ATC announcing a DME arc approach with 10 times the radius
  • Separated different airways with the same name in the Navdata
  • Fixed cases of corruption in Title and Descr fields in flight plans

Weather

  • Activated gust tweaking in custom weather settings
  • Ambient pressure is now smoothly calculated across the entire air column
  • Improved ATIS Cloud layer reporting

VR

  • Fixed aliased menus and ingame panels
  • Fixed some lighting issues in VR
  • Fixed wrong camera initial rotation in some cockpits
  • Fixed "dot" cursor when using the mouse
  • Fixed mouse cursor depth when hovering the toolbar
  • Improved general stability in VR mode

Activities

  • Fixed friends status as offline friends were still marked as online
  • Better handling of edge cases when loading save files
  • Fixed Balkans bush trip which could not be completed due to a missing airport
  • Fixed conversion error in POH takeoff speeds in the flight assistant panel
  • Fixed issue where the altitude displayed on the nameplates was incorrect
  • Fixed VFR map icons disappearing during bush trips
  • Fixed bug causing the female voice to be heard instead of the male voice in the Deadstick Landing tutorial
  • Fixed ICAOs on main path disappearing from the VFR map after resizing it

Planes

General

  • Fixed a bug that prevented live/AI aircrafts lights from showing
  • Reduced the effect of cloud water density on air density (source of drag when flying through clouds) by a factor of 10x
  • Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
  • Fixed physical altimeters so they can now display different values
  • Fixed UseTemplateValue put inside an Action for custom checklists
  • Corrected issue that would cause trim keys to start repeating instantly when held down
  • Fixed shared large cameras for hangar sequences so they no longer display the ground only
  • Analogic external HUD now supports negative altitude values as the interior instruments
  • Reworked gear advisory audio warning system for floating planes
  • Improved water rudder and water handling at low speeds. Planes now turn into the wind.
  • Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
  • Improved auto rudder assistance crosswind cancellation to make it smooth from 0 to 500 ft instead of brutal on/off on takeoff
  • Improved pfactor for tail dragger airplanes
  • Improved free full castering for tail dragger airplanes
  • Removed backward limitation for flap lift centre displacement. (Effect on lift centre and Cm)
  • Added system to precisely define lift centre motion across ranges of AOA
  • Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
  • Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
  • Fixed some camera issues with aerobatics: Inverted flight camera now transitions between normal & inverted flight and fast rolls behavior in 3rd person view
  • Fixed issue where waypoints generated on the world map were not flown along by the autopilot
  • Fixed existing flyback issues on the Charlotte Douglas International Airport (
    • ICAO: KCLT
    )
    to Burlington International Airport (
    • ICAO: KBTV
    )
    flight
  • Reference QNH can now be changed during flight
  • Autopilot will no longer automatically transition to altitude capture when in avionics-managed mode
  • Fixed corrupted VFR & PFD 2D terrain in some cases
  • Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
  • Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
  • Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
  • Connected all the transponders from the base sim to the new transponder IDENT simvar
  • Added a link, an IDENT, and a type to the radio frequency.
    • Ident is the ICAO code
    • Type is one of the following: ATIS, UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, or blank
  • Fixed custom airports are displayed twice on navigation instruments

Boeing 787-10 Dreamliner

Main article: Boeing 787 Dreamliner
  • Minor fix in the way ILS frequencies are displayed in the Boeing FMC
  • Minor fix in the way flaps are displayed in the Boeing FMC
  • Fix Boeing flaps behaviour at handle 9
  • Fixed a bug with the Thrustmaster TCA Yoke Boeing Edition failing to toggle "hold" AP modes
  • Fixed an icing art issue
  • Fixed rain on both interior and exterior
  • Added geometry when reverse thrust is on
  • Fixed cockpit camera collision
  • Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
  • Fixed an issue that could introduce an inverted elevator control causing the plane to crash into the ground
  • Altitude reference on HUD is now synced with other instruments
  • Partial improvement of fly-by-wire (does not use trim anymore)
  • Minor display fix on FMC approach page
  • Fixed incorrect flaps positions
  • Fixed missing registration number under wing

Boeing 747-8 Intercontinental

Main article: Boeing 747-8
  • Minor fix in the way ILS frequencies are displayed in the Boeing FMC
  • Minor fix in the way flaps are displayed in the Boeing FMC
  • Fixed Boeing flaps behaviour at handle 9
  • Fixed a bug with the Thrustmaster TCA Yoke Boeing Edition failing to toggle "hold" AP modes
  • Fixed an icing art issue
  • Fixed rain on both interior and exterior
  • Added geometry when reverse thrust is on
  • Fixed cockpit camera collision
  • Fixed occurrence of autopilot failing to capture GS
  • Fixed external HUD airspeed with cockpit airspeed
  • External HUD airspeed tapes now have speed ranges similar to cockpit tapes
  • Fixed minor display issue on FMC legs page
  • PFD airspeed now displays speed for current and next flap setting in approach

Airbus A320neo

Main article: Airbus A320neo
  • Fixed an issue that could introduce an inverted elevator control causing the plane to crash into the ground
  • ND altitude restrictions are now more accurate

Diamond DA40 NG & DA40 TDI

  • Corrected an issue which prevented the fuel transfer pump from working
  • Fixed LOW FUEL warning not showing for the correct amount of fuel remaining
  • Fixed master knobs not reflecting actual simulated state in some cases

Cessna 152 & 152 Aerobat

Main articles: Cessna 152 and Cessna 152 Aerobat
  • Fixed the inversion with flaps interaction using a gamepad
  • Fixed left strobe light not turning on
  • Fixed checklist autocompletion failing to start engine
  • Fixed missing registration number on the Aerobat base version

Cessna Citation Longitude

  • Removed some outdated glass cockpit alerts
  • Added missing tooltips for speed mode and speed units knobs
  • Corrected an issue that would cause the aircraft to incorrectly indicate the yaw damper is active
  • Fixed the display of messages when reverse thrust is engaged (moved to EICAS instead of COM/NAV frequencies)
  • Glideslope improvement
  • Corrected an issue which would prevent light controlling push buttons from properly updating when toggling all lights
  • Fixed the Up and Down buttons which were no longer working on the Flight Plan page of the TSC
  • Updated cabin pressure warnings and aircraft configuration with real values
  • Adjusted H NAV PID to reduce nav horizontal oscillation
  • MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE

Zlin Savage Cub

Main article: Zlin Savage Cub
  • Fixed master knobs not reflecting actual simulated state in some cases
  • Disabled some unused electrical circuits improving overall battery lifetime when idle
  • Flight plan no longer missing from the VFR map
  • Fixed VFR transponder key

Cub Crafter X Cub

Main article: CubCrafters XCub
  • Minor improvements for the checklist
  • Fixed tail wheel steering

ICON A5

Main article: ICON A5
  • Added access to the new Aera interface
  • Fixed steering animation issue

Flight Design CTLS

Main article: Flight Design CTSL
  • Added access to the new Aera interface
  • Fixed desync between external HUD tachometer and cockpit tachometer
  • Fixed VFR transponder key
  • Fixed a steering animation issue

JMB VL-3

Main article: JMB VL-3
  • Fixed a steering animation issue

Cessna 208 B Grand Caravan EX

Main article: Cessna 208 Caravan
  • Lowered the minimum N1
  • Added dynamic red line engine torque gauge
  • Add blue engine torque gauge to indicate the maximum cruise torque
  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Checklist was modified to work with the new condition levers

Beechcraft King Air 350i

  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Significant reduction of flap and gear drag to increase ROC at LDG. Now closer to 2000 ft/min (used to struggle to maintain 700 ft/min)
  • Fixed prop drag idling and adjusted flap drag
  • The checklist was updated to work with the new condition levers

Zlin Shock Ultra

Main article: Zlin Shock Ultra
  • Engine temperatures and pressures were adjusted to have a better behaviour
  • Adjusted gear advisory alarm trigger speed to better match the different float planes

Beechcraft Baron G58

Main article: Beechcraft Baron
  • Fixed cockpit camera for hangar sequence

Diamond DA62

Main article: Diamond DA62
  • Fixed an animation issue in the cockpit
  • Update all airframes animations
  • Fixed a rain issue in the cockpit
  • Reduced a light popping effect in the cockpit

Cirrus SR22

Main article: Cirrus SR22
  • Fixed airframe for the nosewheel

Pipistrel Virus SW121

Main article: Pipistrel Virus
  • Fixed QNH setting bug

Cessna 172 Skyhawk

Main article: Cessna 172 Skyhawk
  • Fixed an animation issue for skis
  • Glass cockpit: now arms the standby battery on custom departures
  • Reduced rudder lift coefficient changed from 2.0 to 1.5. Will reduce rudder twitchiness and increase adverse yaw
  • Adjusted elevator twitchiness and authority

Daher TBM 930

Main article: SOCATA TBM
  • Specific effects files moved to SimObject folder
  • Fixed the autostart/autostop procedure
  • Reduced rudder stability for more realistic yaw simulation
  • Reduced excessive flap drag
  • Tuned in-flight IDLE state torque, RPM and ITT
  • Fixed overspeed (barber pole) strip incorrect on standby airspeed indicator

EXTRA 330LT

Main article: EXTRA EA-300
  • Improved aerobatics behavior
  • Fixed idle RPM causing an engine stall at some altitudes and temperatures

Avionics

  • Fixed wind vector not accounting for magnetic variation on Garmin screens
  • Fixed an issue where FLC behavior using the NOSE UP/NOSE DN buttons was reversed on the G1000
  • AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
  • Runway icon rotates depending on the orientation of the map
  • Fixed duplicate waypoints with the same distance & bearing
  • Aera Flight Plan has been completely remodeled to better match the real Aera
  • The external view of the Aera in portrait mode is now in the right orientation
  • Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
  • Engine monitor instrument with small form factor updated on Vigilus
  • Vigilus now can display turbine engine data and units set are saved between flights
  • New fuel flow monitor instrument template added for the Miniflo/Digiflo
  • Added automatic backlight depending on the time of day on the Vigilus
  • Adjusted engine monitor color ranges for equipped planes on the Vigilus
  • ISA temperature reading is now more realistic on the G3000
  • Minor frequency color fix on the G1000
  • G3X no longer shows NaN bearing when flying a Direct To route toward an airport
  • Fixed occurrence of Garmin-featured plane not catching LOC/ILS
  • Fixed the G3000 scrollbar being stuck at the bottom after selecting a Direct To
  • Fixed the GNS530 flickering when nearest waypoint, NDB, or VOR selected
  • Fixed corrupted VFR & PFD 2D terrain in some cases
  • Fixed incorrect values for bearing (BRG) and distance (DIST) data fields on G3X
  • Fixed issue where G1000 outer COM knob would only increment the frequency no matter which direction it was turned

VFR map

  • Fixed corrupted VFR & PFD 2D terrain in some cases
  • VFRMap now capped at >80° in latitude instead of 75°
  • Fix rare occurrence of VFR map flickering
  • VFRMap no longer fails around Longitude 180°
  • Minor enhancement of VFR map flight plan display
  • We now prevent some cases of VFR map waypoint loading stalling

World

  • Terrain level of detail can now be increased up to 400 (insteads of 200) in the graphics options on PC
  • Fixed jetways not spawning in some cases
  • Fixed an animation bug when the pilot calls the jetway at an airport
  • Fixed scenery not being reloaded when adding or removing a package from the content manager or marketplace
  • Fixed blurry lights on ultrawide and 4K resolutions
  • Optimized photogrammetry erase function by adding a quadratic approximation of the Earth's curvature
  • Improved clipping issue with trees close to poles by dynamically extending the LOD by 14 draw distance
  • Optimized conversions for world processing using quadratic lat/long conversion approximations
  • Fixed gaps between some ground surfaces
  • Improved LOD display in game at Charles de Gaulle Airport (
    • ICAO: LFPG
    )
  • Reflection cubemap resolution and reflected clouds details have been increased
  • Fixed a bug provoking SSR to ghost when rotating camera
  • Fixed autogen buildings that were sometimes absent or of low quality in the United Kingdom
  • Fixed missing light at Northwest Florida Beaches International Airport (
    • ICAO: KECP
    )
  • Fixed approach light too long at Bergen Airport (
    • ICAO: ENBR
    )
  • Fixed windsocks with bad orientation on some bespoke airports
  • Fixed control tower archetype to match with real life at Frankfurt–Hahn Airport (
    • ICAO: EDFH
    )
  • Panama City–Bay County International Airport (
    • ICAO: KPFN
    )
    is now closed as real life
  • Berlin Tempelhof Airport (
    • ICAO: EDDI
    )
    is now closed as real life
  • Berlin Tegel Airport (
    • ICAO: EDDT
    )
    is now closed as real life
  • Fixed floating night lights in some locations in England
  • Fixed tower building near Stuttgart Airport (
    • ICAO: EDDS
    )
  • Fixed trees in front of the runway at Liverpool John Lennon Airport (
    • ICAO: EGGP
    )
  • Fixed trees in front of the runway at Manchester Airport (
    • ICAO: EGCC
    )
  • Fixed terraforming at Sobernheim Domberg Airport (
    • ICAO: EDRS
    )
  • Fixed jetways issue at Hualien Airport (
    • ICAO: RCYU
    )
  • Fixed that the taxi ribbon could go underground when taxiing to runway 35 at Entebbe International Airport (
    • ICAO: HUEN
    )
  • Fixed despawn of the world map when changing the rolling cache amount
  • Fixed wind turbine night light fade out when getting close
  • Fixed camera pan in the manual cache menu

UI

  • Minor quality of life improvements on the marketplace
  • Fixed ATC options being cleared when the user attempted to enter another in the customization menu
  • Gust speed input slider uses a logarithmic range for better precision
  • Fixed that previously loaded airports weren't displayed in the history of the airports list
  • Fixed that the top menu arrow graphic did not fade during flight
  • Fixed photogrammetry low resolution in manual cache
  • Fixed missing Y-axis from the Select An Input list when mapping actions to the mouse or searching for an input
  • Fixed cursor snapping to top left corner whenever you change in cockpit camera with keyboard controls
  • Fixed that the sliders on in-flight menu didn't appear to have any effect (now increments accordingly)
  • User should no longer get stuck in the freelook view and be unable to bring the cursor back up on Xbox
  • Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
  • Fixed all profiles blanked when clearing a custom profile for the Thrustmaster T.Flight HOTAS One
  • Fixed resetting of mouse sensitivity to default values on a custom profile
  • Fixed inability to select the last ICAO LID searched in the search result
  • Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after the Press Any Button loading screen

Peripherals

  • Turtle Beach VelocityOne Flight Universal Control System: added support
  • Thrustmaster TCA Yoke Boeing Edition: added support
  • Thrustmaster TCA Quadrant Boeing Edition: added support
  • Thrustmaster T.Flight HOTAS One:
  • Virtual Fly Yoko+: fixed a wrong freelook assignment
  • CH Fighterstick: fixed non-working default mapping for ailerons axis
  • CH Flight Sim Yoke:
    • Fixed incorrect default mapping of propeller and throttle axes
    • Fixed incorrect default mapping for elevator, ailerons, and mixture axes
  • CH Pro Throttle:
    • Fixed reversed mapping of cockpit view yaw axis
    • Fixed default mapping for view yaw, view pitch, and throttle axes
  • CH Throttle Quadrant:
    • Fixed incorrect default mapping of axes
    • Fixed unresponsive Joystick L-Axis Y
  • CH Pro Pedals: fixed default mapping for left brake and right brake axes
  • Reduced the increments of the mouse wheel on the elevator trim
  • Fixed joystick events on SimConnect
  • Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command

SDK

JS API

  • RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
  • Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
  • Added "SEARCH_BY_IDENT" (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
  • Added "GET_METAR_BY_IDENT" (ident) call to JS facility listener to get a METAR by airport ident
  • Added "GET_METAR_BY_LATLON" (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
  • Circling approaches should no longer include incorrect runway 0 in the provided approach name
  • Center runways should no longer be missing "C" designator in runway name
  • Added threshold length and runway end elevation data to airport facility runway information
  • Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
  • ILS frequencies in JS airport facility API frequency list now include the station ICAO

Aircraft editor

  • Added rotation acceleration to aircraft tracking debug screen
  • Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
  • Allow negative wing camber values in the flight_model.cfg file
  • Clarification of debug aircraft speed, legacy and simtuning pages
  • New aircraft drag debug screen
  • Added Cd breakdown per surface set to drag debug page
  • Added ground effect debug page
  • Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
  • Improved wheel debugging window: Added steering angle and mode information about friction
  • Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
  • Fixed a bug with ADF frequency DEC keys that could cause the frequency to underflow rendering the ADF system unusable
  • Fixed a crash when saving an airplane with no pneumatic system
  • Added an option in cfg files to exclude an aircraft from AI Traffic
  • Fixed the "light types" dropdown list in the Lighting section of the Aircraft Editor
  • Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
  • Implemented a manifold pressure regulator for piston engines
  • Electrical System - More realistic battery discharge for batteries with a different capacity but a similar voltage
  • New primer electrical push button template and covered magneto switch template
  • Added new table for jet engines fuel flow vs altitude tuning

Devmode

  • Fixed potential corruption in some CFG files when saving your project
  • Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the "Debug position" window
  • Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under 'Options->Use NanoVG for XML Gauges'
  • Added close button to SDK updates window
  • Added collisions debug draw to devmode's options
  • Added dev mode communication prompt at launch
  • Added dev mode communication prompt display in SDK updates window
  • Fixed SDK versions buttons sublabel display
  • Fixed the download button that was not starting any download
  • Added devmode windows' background behaviour setting, "opaque when docked" as default
  • Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
  • Fixed an issue where encrypted packages could freeze the game
  • Fixed some occurrences of textures not being found
  • Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
  • Renamed "Model behavior" to "Behavior"
  • Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputting a new value
  • Pressing Ctrl+G while hovering an interactable component as the Behaviors window is open will now set it to that component
  • The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
  • Restored the DevMode font that had disappeared from the latest version
  • SDK release notes are now downloaded individually to reduce downloading times
  • Windows are now opaque when docked to the game's window and transparent when floating inside
  • Added debug tools to identify memory-consuming LODs
  • Added option to freeze LOD selection
  • Fixed gamma correction issues with the NanoVG for XML gauges

Project editor

  • Fixed Package Editor filter not checking all package groups
  • Added "Save as" action, binded to Ctrl+Shift+S
  • Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the window's closure
  • Recent projects which fail to load or have a non normalized path are now deleted on selection
  • Made default creator name not mandatory when creating a project from the -menu
  • Added auto save on project, package and asset group creation
  • Added package thumbnail validation after build
  • Fixed asset group asset and output directories modification: absolute paths were set
  • Fixed crash when cleaning a package that has been already cleaned
  • Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
  • Fixed custom asset group template instantiation path
  • Fixed custom wizard generated asset groups paths: now correct for build
  • Added a clean package operation when a package or an asset group is removed
  • Fixed editor's popups not showing when editor's main window is hidden
  • Post build and post export prompts are only displayed if user did not agree to them
  • Fixed non-normalized path saved to recent projects list
  • Fixed the removed package that were still appearing in export window package list
  • Fixed asset group type combo list empty in wizards if the project editor window was never shown before
  • Fixed package's name and company name not updated in Inspector if it is not shown when selection changed
  • Replaced automatic package name modification by an "Update package name" button
  • Improved Inspector summary tab with titles and sections
  • Fixed SimObject template
  • Improved clean package: now checks for locked files before trying to delete them all

Scenery editor

  • Fixed a crash when closing the scenery editor
  • Gizmo window can't be edited if no object is selected OR all selected objects are locked
  • "Has 3D Mesh" checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
  • Added flipUV & offsetUV for aprons
  • Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
  • Automatically reload biomes when mounting/building a package containing biome or species definitions
  • Color Extractor window is no longer available as it was causing some crashes
  • Fixed a crash in the Scenery Editor when deleting a package with pending modifications
  • Fixed pink airport when moving far away
  • Fixed rectangular apron rotation
  • Fixed Scenery Editor soft lock when closing and trying to save
  • Fixed sim object bounding boxes
  • Fixed update object list after building a package with models
  • Generate Taxiway Signs no longer crashes when the package is not built
  • Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
  • Improved Text rendering on NanoVG, in particular stretched text
  • Moving a group that contains standalone towers no longer crashes the game
  • Clicking the ""Create Hierarchy by Type"" button no longer crashes the game
  • Optimized projected meshes
  • Projected Meshes can now be selected by clicking on it in the viewport
  • Projected Meshes no longer randomly disappear in Edition
  • Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
  • Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
  • Removed the 'Scripts' section of TaxiwayParking properties
  • No longer see a 'ghost' of the object when unchecking 'One-click placing' checkbox

Sample

  • Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
  • Added missing content info thumbnail on simple aircraft sample
  • Updated sample jetway model and animation

Material editor

  • Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size display in Inspector
  • Improved material deletion warning prompt clarity

Simvars

  • Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
  • Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developers set an in between position to an interactive point instead of the default open/closed
  • Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
  • Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
  • Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about "BREAKER" should be gettable/settable
  • Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
  • Added simvar "GPS OVERRIDDEN", which disables the sim GPS engine update and allows the user to write to the GPS simvars
  • Made simvar "GPS DRIVES NAV1" writable
  • AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
  • Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars

Console

  • Several UX/UI improvements to the console: multiple messages selection, "Log to file" feature, more visibility to the Details section, new "Copy" button

Script editor

  • Fixed editor not closing if a modification has not been saved before

WASM

  • Removed some math optimizations in wasm which created inaccuracies

VFX editor

  • Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
  • Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
  • Clamping of manual inputs in the node graph is now handled properly
  • Added "Graph Parameters", which allows to specify an RPN code in a model behaviour, to execute it in a VFX graph using the new "Graph Parameter" node
  • Added an "EmitInLocalSpace" parameter on the Emitter block to control the spaces where your VFX lives
  • Added a "LocalDirection" node to initialize position & velocities relative to your local space for effects that live in world space
  • Added an "Age" attribute for the GetInstanceAttribute node
  • Added a "Color" node with a color picker
  • General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
  • Copy and Paste are now supported across documents
  • New Document, Undo and Redo shortcuts now work properly
  • It is no longer possible to connect the output of a node to the input of an upstream node
  • New Visual Effects now have a working material by default
  • Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
  • Fixed occasional wrong triggering of water landing effect
  • Fixed offset display in VisualEffects spawner tab, feet converted to meters
  • Removed "visible" and "enabled" properties from node edition data
  • Removed the confusing "Add…" drag and drop button to create new Object References in node graph inspector
  • Removed the edition data tab in node graph inspector, it does not display any relevant information
  • Removed the edition data related to deleted nodes
  • Removed the redundant "Items Tree" window
  • Removed unnecessary nodes from VFX template
  • Removed "AttachToEmitterTranslation/Rotation" parameters in the Emitter block (replaced by EmitInLocalSpace)

Known issues

  • Cockpit textures can be pink for some liveries but they will be fixed for the general release

Gallery

References