XP10: 10.04

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Version 10.04 was a simulator update for X-Plane 10 released on 2012-03-22.

Changes

Release Candidate 3

V10 airplane electrical System and Bus Specs are now read correctly from airplanes. This was broken in later 10.04 betas. V9 airplanes electrical systems are read in correctly. This build is the final build of 10.04.

Release Candidate 2

Manifold pressure works the way it did in 10.03. We'll revisit better manifold pressure indications in a future beta when there's more time to get it right. Trim setting labels in Plane-Maker's control tab fixed.

Release Candidate 1

Bug fix for ATC issuing altimeter on descent. Fixed pilot-heading dataref to put sim in command-look mode. Fixed parsing of OBJs with hard surfaces.

Beta 7

Beta 7 is out now. Note that to get it you need the new 3.1 installer. If you try to run the old installer, it will give you an error; if you simply update from the "about box", the new installer will be downloaded for you.

With this new installer, the installer and updater are one program. See here for more info than you ever wanted to know.

Lots of new art!!!

  • The C-130 is included!
  • Lit textures on cities and more city facades.
  • Tuning of spill lights in the airport library to improve fps.
  • Tuning and revision to natural terrain textures and forests.
  • For users with the X-Plane 10 Global DVD, you will get Aerosoft's European airports if you install scenery for those areas, or if you update and have those areas already installed.

Bug fixes

  • Fixed crash when loading airplanes or quitting, introduced in beta 6.
  • Fixed crash at EDDM on Linux (due to ATC taxi layout autogen running off the rails.)
  • Fixed missing sky and clouds with P180, x737 and other wide panels when 4x SSAA and HDR are in use.
  • Fixed the nasty bumps that airplanes were seeing when taxiing on runways at high altitude airports.
  • Fixed multithreaded scenery load on Windows. This may help some users with flashing triangles.

Rendering engine & scenery

  • Object exclusion zones now also exclude autogen, so scenery packs that get rid of default buildings now get rid of the v10 default autogen. There is not going to be an "Exclude autogen" - just use the objects exclusion zone!
  • Objects placed at high altitudes should now be at the correct location.
  • Latest apt.dat data from Robin included.

Plugin bug fixes, included in this beta

  • XPLM returns a version with an extra digit, to match v9.
  • XPLM load/save data file APIs fixed.
  • De-icing failure datarefs fixed.
  • Datarefs.txt now matches the sim.

Refinements

  • Manifold pressure model and Real-Weather reading are all improved... Now the manifold pressure model is based on real physics just like the rest of X-Plane (instead of just following the values entered in Plane-Maker) and the Real-Weather reading is refined to work with more accuracy and read reports in more countries, where formats can vary somewhat.

Beta 6

It's just like X-Plane 10.04 beta 5, but with the texture files back! See below for the fixes!

Beta 5

Note: Beta 5 was pulled due to missing texture files.

Clouds

  • Cloud performance has been tuned. The cloud slider is not calibrated the way it was in 10.04b4; please don't worry about the number you see. Tune the slider to get the trade-off of quality and performance you want on your computer. The "100%" mark represents what we think a high-end system might show; you can go past this if you really liked the older high settings from previous betas, but realistically there's no need to do this.
  • The far view clouds should look less strange from orbital altitudes.

ATC

  • Controllers now issue altimeter settings to aircraft on handoffs, on descents OUT of a flight level and every 50nm when appropriate.
  • Controllers now expect aircraft to fly with the correct altimeter setting and also properly monitors aircraft at flightlevels expecting them to be flying at a PRESSURE altitude (with their altimeters set to 29.92). At this moment, the transition level for the WORLD is set to 18,000 feet as it is in the USA. In the future, this will vary based on region.
  • AI aircraft are spawned at more appropriate speeds. In the past, they were spawned too slowly which caused them to stall and lose altitude which caused ATC to constantly nag them to regain their altitude. This was the primary cause for radio congestion!
  • Improved taxi routings across the world so they're a bit smarter.

Rendering

  • The 3-d cockpit draws correctly for multi-monitor configurations with offset views on the side.
  • Our low-level OpenGL setup on Windows is now done a little bit differently; this change was recommended by people at NVidia who are very smart. But if you are running on Windows and you _can_ run 10.03 but you cannot start up the new beta at all, please file a bug!!
  • ATTR_draped now works with objects that do not have any LOD statements! There was a previous bug in X-Plane so that if you used ATTR_draped and did not have ATTR_LOD anywhere, the sim would not draw the draped geometry. This is now fixed, so ATTR_draped really does work as a drop-in replacement to ATTR_poly_os. Docs coming soon!!

Scenery

  • Fixed facades in the airport library that were generating errors on load.
  • The roof edge of urban downtown facades should look correct.

DRM

  • We are reworking our installer and DVD detection. If the sim won't go out of demo mode, but 10.03 works correctly, please be sure to file a bug!

More cool new stuff

  • Compressor stall failures are refined, and can be solved by pulling fuel to the engine to shut it down.
  • Aircraft icing is now a bit more aggressive and realistic, and flexible with the ability to add 2 switches for AOA heat,

Pitot heat, static port heat, engine inlet heat, prop heat, and wing heat! This lets you control these systems more precisely... and expect the correct results from their operation in flight!

Beta 4

ATC

  • ATC checks aircraft altitude less frequently being a little more patient with pilots.
  • New aircraft spawn "silently" which should drastically improve radio congestion.
  • ATC should properly inform pilots of their expected approach and runway upon giving the pilot their FIRST vector for the approach.

Scenery

  • Latest version of KSEA demo area has variable density of objects with the rendering settings. If you have a lower performance computer and run at medium object settings, the demo airport should have better framerate.

Weather

  • Fixed black sky and broken transition from near to far terrain when flying over overcast cloud layers.
  • Fog coloring tweaked in the clouds a bit... The color should be more realistic INSIDE of the clouds!
  • More improvements in the read in of Real-Weather files... now handling more cloud types and report-types, including ones found in Europe!

Joystick

  • Left and right brake BUTTONS should always work, as long as you do not have joystick AXIS assigned to left and right brakes!
  • Joystick can now over-ride autopilot, as in reality. BUT, beware! The autopilot will be fighting you with the servos, and the trim as well, and in some airplanes, the trim is stronger than the flight controls themselves!

Misc

  • Fixed white triangles in sky when looking straight up.
  • Temporarily disabled alerts for illegally used ramp starts.
  • Transition to supersonic engine dynamics a hair more realistic... applies to engine DRAG as well as thrust!
  • Spherical and cylindrical projection corrected... See if you like it more! (If you have a pro-use key!)
  • (real) Garmin430 and Garmin430 WAAS driven more perfectly now, with the ability to set the OBS on the Garmin unit or the X-Plane panel.

Beta 3

Beta 3 contains a few fixes to bugs introduced earlier in the beta, as well as some experimental stuff.

DRM: X-Plane 10.04 beta 3 will remember that it has seen a DVD for 24 hours, alleviating the need to keep the DVD in the drive all of the time. Chris will blog about this in more detail later.

Rendering artifacts: X-Plane 10.04 beta 2 introduced a bug where the internal visibility could become a negative number. This introduced a ton of weird artifacts, including missing pieces of runway and broken lighting. Beta 3 fixes this. Please read the following carefully.

  • If you reported a rendering artifact bug for X-Plane 10.04 beta 2 _and_ if that bug was _new_ to X-Plane 10.04 beta 2 _and_ if the bug is not fixed in beta 3, please re-report the bug.
  • Please do _not_ re-report rendering artifact bugs that were also in beta 1. We already have those bugs in our database; we only want to see how many of the new beta 2 artifacts were fixed by this single change.

Other fixes

  • Beta 2 was overly sensitive about misplaced airport beacons and windsocks. At this point you should be able to load any custom scenery that loaded in previous versions of X-Plane 10. If your apt.dat contains misplaced beacons and airports you will get a log warning.
  • Facades that consist of one floor plus an angled roof should now work like v9.
  • The internal version for .sit and .rep has been incremented because the formats are changed slightly.

Beta 2

  • All buttons on the FMS's should work properly even if there are two different FMS's in the airplane.
  • Wind-shear and turbulence model refined a little more to be more complex in it's randomness, and not always quite so strong in what are requested to be moderate conditions, and to change in a reasonable way with altitude. This should help improve wind and turbulence modeling, especially with Real-Weather turned on.
  • X-15 drop and Space-Shuttle-carry missions should work properly now.
  • Right-mouse drag to look around in 3-D cockpit command-look view, and mouse scroll wheel zooms. This is a pretty convenient way to look around the 3-D cockpits. (This works in "command" look mode, not mouse look mode! So when you are not right-mouse dragging, the view stays still and you can manipulate the 3-d panel.)
  • Track-IR functions in ALL 3-d cockpit views now... It has WORKED for years, but is now easier to find since it engages in ALL 3-d cockpit views, not just one.
  • Cool new feature for QuickTime movies: Movie quality! Set it high or low depending on how good you want it to look... and how much disk space you want to burn!
  • External visuals should sync-up faster in the multi-machine setups, which should save some time in real flight-training scenarios.
  • Landing lights, spotlights, and spotlight aiming-angles all go from master machine to external visuals now.
  • Plane-Maker system screen: Option to auto-load with current values, or not, airspeed, vertical speed, and altitude when a new autopilot mode is engaged.
  • Visibility tuned to change with altitude in a more accurate way to follow the reported weather more closely.
  • AI planes should be better about holding desired altitude now, resulting in less annoyed air traffic controllers.
  • Fixed: incorrect warnings about missing scenery
  • Fixed (partly): the ocean shading should have fewer sharp lines on it. Far view shading of the ocean is still a work in progress...more color tuning in a future beta.
  • Fixed: wing flex now works - X-Plane was incorrectly zeroing out wing-flex on some v10 planes.
  • Fixed: sharp turns in taxiway lines now render correctly at KSEA and other airports.
  • Fixed: right button on Linux is now the "right" button, not the scroll wheel itself.
  • Fixed: plugins won't crash if they try to read the weather from XPluginStart

Facades

  • Roof behaviors now match v9 for legacy facades
  • A bunch of new features to control the exact appearance of facade-attached objects - docs coming soon!
  • New facade features: attached objects on facades appear and disappear with "objects" rendering setting for better performance.

Beta 1

ATC

  • AI Aircraft now climb/hold altitude better dramatically reducing the frequency of hearing ATC yell at them.
  • Protect against aircraft doing something WAY out of bounds like departing instead of taxiing or holding short.
  • Stability improvements
  • Step descents dramatically improved
  • ATC should now tell the user what approach they're setting them up for
  • ATC "Radio" box text color tweak
  • Fixed AI aircraft names

Lots of tuning and tweaking to make everything just right here in this release:

  • Plane should be able to hold still quite a bit better during runup, and not slowly drift with the brakes on!
  • Manifold pressure model is now improved to be more like real planes.
  • French and Spanish translation improvements to make the menus a hair more accurate in those languages.
  • Better vertical resolution of the NMEA strings for newer (real) moving maps that plot vertical paths as well.
  • More resolution in the FDR replays, so even little RC drones with small movements can have their paths recorded perfectly.
  • Cylindrical projection should be able to handle changing the screen-res on the fly with no problem now.
  • Better metar parsing: X-Plane should not be confused over various comments in the metars about the wind.
  • As well ATIS should report the visiblity accuratley in all cases. Earlier versions did not report the very low-vis cases correctly.
  • And, an option to re-scan real-weather to go along with re-download.
  • The heat-blurr rendering effect is now offset by the exhaust offset specified in Plane-Maker, which is useful.
  • As well, the heat blurr now draws for ALL planes, not just the one you are flying.
  • As well, you can specify the exhsust offset PER ENGINE!
  • Proper cloud textures used even if you have both cumulus and cirrus layers at the same time.
  • The yaw-string is visible for the gliders and helos.
  • A-I airplanes should be a bit more robust, really adding power if needed to get out of ditches or up hills, and not having systems break, rendering the plane stopped or otherwise motionless.
  • TCAS system should only call out guys with their transponder on...and the AI should only turn on their transponder for flight, not taxi! This is getting down to a pretty crazy level of realism, here.
  • New failure: brown-out! In the upper right of the first page of failures.

A pretty nice failure for helos, added for use in real military training now!

Aircraft and attached objects

  • Aircraft can now have any number of attached objects; the interface is revamped to show this.
  • Attached objects now have per object control over LOD, shadowing, and pre-fill. These options let you tune your plane for maximum performance. Click the "More Info" button in the Plane-Maker screen to view a description of what the settings do and how they should be used.
  • The 747 and CirrusJet now have some of the pre-fill and shadow options set to improve 3-d cockpit framerates; we'll work through the other planes during beta.
  • Wing flex for v9 planes now defaults to off; this prevents graphic errors when the attached parts aren't authored to flex with the wings.
  • Plane-Maker taxi lights don't shine into the interior of the P-180.
  • Fixed culling and drawing of OBJ-based weapons in the sim and Plane-Maker

Other random stuff

  • The fps test is fixed to not sit in the joystick calibration screen.
  • New smoke puff artwork
  • Baron: Fixed the altimeter needle.
  • King air: Multiple flight model / engine enhancements. (per Jan Grundke / Twinpropflyer input)