FS2020: Alpha 3

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Patch 1.3.9.0 was a pre-release patch for Microsoft Flight Simulator (2020) released on the 9th of July, 2020.

A Note From the Development Team

Hello everybody,

Today's update is a small Quality of Life update to address some important issues from Alpha 1.2.10.0.Thank you for your feedback!

-Microsoft Flight Simulator Team-

New Content

Plane Specific Changes/Improvements

Airbus A320neo

  • Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly
  • Activating APPR PHASE no longer incorrectly commands the plane to change heading
  • No longer missing audio for all transmitter buttons
  • Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS
  • Waypoints are no longer duplicated in the FMS
  • AP now commands nose high enough on climb out
  • FD can now be selected on the ground
  • Fuel pipes are no longer visible during the RTC
  • Autothrust & Pitch behavior no longer lead to stall
  • VS mode improvements made
  • Aircraft no longer rocks left and right when AP is on
  • Autopilot is now less aggressive
  • Now able to toggle between Managed and Selected Heading Mode in A320
  • SIDs, STARs and approaches now selectable
  • Live weather and preset change no longer cause wrong stall speed to be displayed in PFD
  • Take off rotations improved
  • Flaring behavior improved
  • Selected speed now shows up on speedtape
  • Enabling the FD no longer makes the FMA vertical mode and target altitude blink
  • Approach speed calculations are more accurate
  • Now captures glideslope with APPR mode
  • Pitch no longer too high during cruise at high altitude
  • Easier to reach target airspeed while climbing
  • ILS: approach mode now captures localizer and follows glideslope
  • Reverse thrust now working
  • FMA no longer switches mode constantly while turning ALT mode in FCU
  • Autopilot: bank angle is now the same on a left turn than on a right turn in A320

Daher TBM 930

  • Aircraft can now teleport when full of fuel
  • Aircraft tuned to address too much power at idle
  • FLC button now activates FLC mode instead of ALT mode in the TBM 930
  • No longer difficult to fly with FSX flight model
  • Reverse thrust now works above 30 kts in the TBM
  • VS dial is no longer reversed.

Beechcraft Baron G58

  • Propellers now match RPM of aircraft

Diamond DA62

  • Fuel Pump Failure now affects the plane

Robin DR400-100 Cadet

  • Aircraft now rolls more easily with FSX flight model

Textron Aviation Cessna 152

  • Wing strobe light sources are now able to be seen

CubCrafters XCub

  • Can no longer take fuel on both tanks.
  • Prop RPM lever tooltip no longer always displays 0%.

Textron Aviation Cessna 172 Skyhawk (G1000)

  • Now climbs at around Vy when pitched 10-degrees nose up in standard conditions

General

  • Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing
  • Scale of G1000 (VFR) map is addressed
  • Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur

Airport Specific Changes

Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of:

  • Taxiways logic and visuals
  • Surface types on airports runways, taxiways and aprons (First Pass)
  • Aircrafts parking spots
  • Ground markings on taxiways and aprons
  • Other minor visual improvements
  • All of this is based on Bing Aerial imagery

Additionally, the following improvements have been implemented:

  • Many airports had missing or floating features that are now corrected
  • Sirena Aerodrome (
    • ICAO: MRSN
    )
    crashes are now fixed
  • Missing ATC instruction has been corrected
  • Heathrow Airport (
    • ICAO: EGLL
    )
    star arrivals were missing in the world map

Bug Fixes and QoL Improvements

Stability

  • Several Crashes and fixes
  • Game no longer crashes when placing external panel out of screen
  • Loading into MRSN Sirena Station Airport no longer results in crashes
  • Processes no longer remain running in background after exiting / closing
  • Memory use and FPS improvements

Airports

  • Bespoke assets are no longer floating or missing at many airports
  • Small bespoke airports no longer have distorted runways
  • O'Hare International Airport (
    • ICAO: KORD
    )
    missing buildings added
  • Entebbe International Airport (
    • ICAO: HUEN
    )
    main buildings are now spawning
  • Bugalaga Airstrip (
    • ICAO: WX53
    )
    terrain is no longer extremely hilly/uneven
  • Billy Bishop Toronto City Airport (
    • ICAO: CYTZ
    )
    no longer displays placeholder name on the world map
  • Juancho E. Yrauquin Airport (
    • ICAO: TNCS
    )
    is no longer missing bespoke buildings
  • Gwin Field (FAA LID: 1SC2) terrain issues resolved
  • Frankfurt Airport (
    • ICAO: EDDF
    )
    missing buildings added
  • Nuremburg Airport (
    • ICAO: EDDN
    )
    :
    • No longer has a missing tower
    • Spawned aircraft at parking 46 no longer results in a plane crash
  • Bremen Airport (
    • ICAO: EDDW
    )
    end of runway lights 23/5 are no longer the wrong type
  • Keflavík International Airport (
    • ICAO: BIKF
    )
    no longer has terrain issues
  • Palm Springs International Airport (
    • ICAO: KPSP
    )
    no longer has a missing tower
  • Blaise Diagne International Airport (
    • ICAO: GOBD
    )
    taxiway signs corrected
  • San Diego International Airport (
    • ICAO: KSAN
    )
    control tower added

ATC

  • ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances
  • COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport

Cameras

  • Behavior of External Quickview Left / Right has been simplified

Flight Model

  • Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates)

Multiplayer

  • Users are no longer instantly kicked from a group as soon as it is created.
  • Issue with some group members not being visible while in gameplay is resolved

Peripherals

  • Added default control / command mappings for unrecognized peripherals
  • Two joysticks with the same name are now both visible
  • Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu.
  • After clearing assigned bindings, a controller can now be used to Search by Input
  • Scroll wheel input name is no longer confusing in Controls
  • Apply & Save now saves changes in the Controls screen
  • Key/Button Bindings can now be changed for all peripherals after making a change and validating a command.
  • Thrustmaster Warthog Stick default binding no longer has double binding
  • Key bindings no longer reset to original binding after validation
  • Input fields no longer fail to show on the scan window
  • New Input changed on the scan window are no longer written as Undefined
  • Player is now able to change keys after having created a new profile
  • Player is no longer stuck in the Options because a Validate button appears instead of the Resume
  • Changes to key bindings are now saved
  • Options settings are now saved between sessions
  • Peripheral input no longer lost after searching for commands in Controls screen
  • Sim no longer crashes after removing / deleting a control mapping
  • Scan can no longer fails when searching for specific elements on the Controls Menu
  • "Create New Profiles from Current Selection" no longer pops 2-3 times when creating a new profile by changing keys in the Default profile
  • Peripheral sensitivity settings now save between launches of sim
  • Sim now allows duplicate profile names for a peripheral in Controls screen
  • Selecting "Validate" after resetting a default binding in Controls now works.
  • In Game controls now work when reassigning input while flying
  • Sim no longer crashes on launch after creating new / custom peripheral profile
  • Device images in controls menu, and controls in game panel and onboarding are now improved

UI/UX

  • New Flight Simulator icon added
  • Content manager issues now resolved when not using the default install path
  • Assistance is displayed correctly in the Fourth Page of the Onboarding
  • Installation issues between Alpha no longer cause problems
  • Checking for updates screen no longer results in some users being locked
  • Hangar aircraft now updated after changing on world map
  • Xbox Login dialogue is no longer displayed over the Main Menu
  • Users can now sign back in after signing out on the Alpha
  • Client no longer Freezes or must be relaunched when Resetting the Build
  • Aircraft specs displayed correctly in the menus
  • World map: Time adjustment is no longer locked after switching from live weather to custom preset
  • Assistance Notifications being set to easy no longer cause the title to crash when loading into flight
  • Gust settings in Weather panel are clearer.

User Experience

  • Objectives are easier to follow when changing devices during the Flight Training lesson Aircraft Essentials
  • Familiarization Flight 1st objective can now be completed while inside third person/outside camera mode
  • Users no longer despawn/respawn when looking at the instruments during the Attitude (Pitch) Flight Training
  • Fixed issues with the TTS voice on the Take-off Flight Training when using the Female Voice
  • Objectives could break using the despawn/respawn at the start of the Take-off Flight Training
  • If the player failed to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated)
  • We still display some debug subtitle-text with TTS audio on the Landing Flight Training
  • The "Apply the Brakes" objective failed to get completed after the player applies the brakes during that Landing Flight Training
  • Planes could teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge
  • Attitude indicator now correctly displays when highlighted in training
  • User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in Flight Training.
  • Improvements to free flight at POI locations or Airports in Japan

Various Bug Fixing & improvements

  • Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings

Weather

  • Several Weather improvements

World

  • Worked on trees overlapping with buildings
  • Service vehicle driver animations improved
  • Increased draw distance/ LOD switching for windsocks
  • ICAO improvements made

Known issues

  • Some jetways are misplaced at airports (Mostly Fixed)
  • Black stripes can be visible on the side of different world tiles
  • FPS tends to drop after the end of a loading sequence
  • FPS tends to drop during intro cutscenes
  • There are possible FPS drops when moving the camera around the plane
  • Objectives can fail to show any inputs if they were previously cleared by the user under Controls
  • Panels previously undocked from the toolbar can appear enable on any Activity
  • The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
  • The Daher TBM 930 engine shuts down after a teleport
  • Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
  • Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
  • Switching instructor models midflight (in tutorials) will not switch the instructor voices.
  • If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
  • There are potential installation and update issues if the install path contains Extended Unicode characters. For now, we recommend installation paths containing standard Roman alphabet letters and numbers only.